The Corridor Productivity Pack helps you bring your corridor modeling to the next level and allows for full control on cross sections and quantities, and works where out-of-the-box solutions fall short. The CPP is a content pack for AutoCAD Civil 3D corridors and includes powerful subassemblies made from Subassembly Composer. The CPP includes both imperial and metric versions, as well as MNDOT-specific subassemblies.
See all of our CPP videos on CTC’s CPP YouTube channel.
This subassembly contains two back-facing curbs with a floating median area in between all with full control on geometry values and Coding. A maximum width for full median depth can be set so the the median will automatically convert to only a turf section instead of the base and subbase materials carrying all the way through the median.
This subassembly represents a lane that connects a MarkPoint Subassembly controlling for Width and Slope. The subassembly has options to select the number of paving lifts/courses in addition to Base and SubBase layers. It has fully-customizable Point, Link and Shape Codes as well.
This subassembly creates a cross-sectional representation of a general curb with gutter assembly with the option for an insertion point to be either Flange or Top Back of Curb.
This subassembly creates a cross-sectional representation of a one of the four styles of MnDot curb with the approved gutter width.
This subassembly creates a cross-sectional representation of a generic Curb and Gutter with a Base and SubBase. This Assembly also includes the ability to add a sidewalk. The width and elevations of the inside boulevard, sidewalk and outside boulevard can be set using the parameters or by using the Horizontal and Vertical Targets within the Corridor properties. This subassembly will allow the user to calculate the volume of Topsoil required if a depth is applied to the boulevards. Both the inside and outside boulevard slope along with the sidewalks slope can be controlled independently from the others.
This subassembly represents a sidewalk with a base material underneath as well as inside and outside Boulevards with depths. The Inside and Outside edge of the Sidewalk along with the outside boulevard edge are capable of Corridor Targeting both Horizontally and Vertically. Point, Link and Shape codes are fully customizable. If the depth of the Boulevards is deeper than the bottom of the base of the Sidewalk you will need to set the Inside and Outside extensions to 0.00′.
This subassembly represents a sidewalk with a base material underneath as well as inside and outside Boulevards with depths. This Subassembly builds backwards from the ROW Target line. The user will Target a ROW (or other line) then the Subassembly will build backwards, towards the insertion point. User can add a Target to control inside of Sidewalk. The inside boulevard width and slope will “float” based on the parameters and Targets assigned to the sidewalk and outside boulevard. Point, Link and Shape codes are fully customizable. If the depth of the Boulevards is deeper than the bottom of the base of the Sidewalk, you will need to set the Inside and Outside extensions to 0.00′.