Multi Layered Lane with Mark Point
This subassembly represents a lane that connects a MarkPoint Subassembly controlling for Width and Slope. The subassembly has options to select the number of paving lifts/courses in addition to Base and SubBase layers. It has fully-customizable Point, Link and Shape Codes as well.
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General Curb
This subassembly creates a cross-sectional representation of a general curb with gutter assembly with the option for an insertion point to be either Flange or Top Back of Curb.
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MNDOT Curb
This subassembly creates a cross-sectional representation of a one of the four styles of MnDot curb with the approved gutter width.
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MNDOT Curb with Sidewalk
This subassembly creates a cross-sectional representation of a generic Curb and Gutter with a Base and SubBase. This Assembly also includes the ability to add a sidewalk. The width and elevations of the inside boulevard, sidewalk and outside boulevard can be set using the parameters or by using the Horizontal and Vertical Targets within the Corridor properties. This subassembly will allow the user to calculate the volume of Topsoil required if a depth is applied to the boulevards. Both the inside and outside boulevard slope along with the sidewalks slope can be controlled independently from the others.
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Sidewalk with Boulevard
This subassembly represents a sidewalk with a base material underneath as well as inside and outside Boulevards with depths. The Inside and Outside edge of the Sidewalk along with the outside boulevard edge are capable of Corridor Targeting both Horizontally and Vertically. Point, Link and Shape codes are fully customizable. If the depth of the Boulevards is deeper than the bottom of the base of the Sidewalk you will need to set the Inside and Outside extensions to 0.00′.
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Sidewalk with Boulevard From ROW
This subassembly represents a sidewalk with a base material underneath as well as inside and outside Boulevards with depths. This Subassembly builds backwards from the ROW Target line. The user will Target a ROW (or other line) then the Subassembly will build backwards, towards the insertion point. User can add a Target to control inside of Sidewalk. The inside boulevard width and slope will “float” based on the parameters and Targets assigned to the sidewalk and outside boulevard. Point, Link and Shape codes are fully customizable. If the depth of the Boulevards is deeper than the bottom of the base of the Sidewalk, you will need to set the Inside and Outside extensions to 0.00′.
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Link Slope to Surface
This subassembly creates a cross-sectional representation of a daylight link, taking into consideration the slope and a targeted surface. This subassembly will apply depth creating a closed polygon for Area. When distance is applied, we now have Volume. This volume can be used for quantities.
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Link Width and Slope
This subassembly creates a cross-sectional representation of a link based on Width and Slope. This subassembly will also take into consideration Depth. It will apply a depth to the finish grade surface creating a closed polygon for Area. When a distance is applied, we now have Volume. This volume can be used for quantities later in the design
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Link Slope with Vertical Deflection
This subassembly creates a cross-sectional representation of a generic link that will use a slope for the Delta X and a numeric value for the Delta Y. This subassembly will also take into consideration Depth. It will apply a depth to the finish grade surface creating a closed polygon for Area. When a distance is applied, we now have Volume. This volume can be used for quantities later in the design.
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Link Slope to Elevation
This subassembly creates a cross-sectional representation of a Generic link that will use a slope for the delta X and a specific elevation for the delta Y. This subassembly will also take into consideration Depth. It will apply a depth to the finish grade surface creating a closed polygon for Area. When a distance is applied, we now have Volume. This volume can be used for quantities later in the design.
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Link to Mark Point
This subassembly is a basic LinkToMarkedPoint Subassembly with depth and customizable Codes. It will connect to a matching MarkPoint Subassembly with the same Point Name.
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